![]() A brash warrior named Takayuki joined me after I saved his mom from a mining cave-in, bringing with him strong explosive skills, and with that, a surefire way to disable traps on lockers and chests. Each NPC has her own agenda, and if our goals don't align, they can leave in a huff. I could add up to three followers for a max party size of seven. This is by design, and it nicely complements the companion NPCs inXile has created to join me on my travels. It takes a while to learn how the skills work in the world, but their usefulness is ever present.Įven with four characters under my control, though, I struggled to find a balanced mix of skills and abilities. I completed one difficult late-game combat encounter with a lost puppy I had used Animal Whisperer on, who followed me into combat and viciously murdered three synthetic enemies. Animal Whisper doesn't lead to surreal bunny conversations as in Divinity: Original Sin, but it does help when herding cattle for a quest. I routinely found myself wishing I had a character or companion with Brute Force who could break open a safe I had permanently locked through a critical failure. None of the skills available are useless, which makes focusing on a few difficult. Others seem useless at first who would focus on repairing toasters in a post-apocalyptic world? I did, and I'm proud to report that some of my best experiences (and loot) came from bringing life to a discarded appliance. Some are obvious: Brawling affects how good you are at bare-fisted fighting, Handguns shows your skill with a pistol or small gun. These abilities also tie into your choice of skills. Coordination, for instance, affects your ability to shoot a gun, but also how steady your hands are when jimmying a lock or disarming a bomb. Each character has six basic stats that affect a further set of derived abilities. ![]() InXile provides a nice selection of premade characters, but I enjoyed the characters I created most. One of your own has been murdered while investigating strange new radio transmissions, and you must solve his murder and pick up the trail he was on. Wasteland 2 begins much as its predecessor did-choose or create four new recruits to the shining beacon of law and order in post-nuke Arizona, the Desert Rangers.
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